Scriptum/Assets/Scripts/Pathfinding/Node.cs

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2022-11-07 22:18:28 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Content;
using UnityEngine;
[System.Serializable]
public class Node
{
public int GCost;
public int hCost;
public Node parent;
public bool walkable = false;
public int FCost
{
get
{
return GCost + hCost;
}
}
public Vector3 worldPosition;
public Vector2Int gridPosition;
public Node(Vector2Int _gridPosition, Vector3 _worldPosition)
{
worldPosition = _worldPosition;
gridPosition = _gridPosition;
}
}