Scriptum/Assets/Scripts/Chest/ChestSlot.cs

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2022-05-29 21:54:28 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChestSlot : ItemSlot
{
public override bool CanReceiveItem(Item item)
{
return true;
// // allow to put item only when slot is empty
// if(Item == null)
// return true;
// EquippableItem equippableItem = item as EquippableItem;
// return equippableItem == null;
// // what when player try drop putted equipment fowart to chest
// // what when player try put item on unempty field
}
}