91 lines
2.5 KiB
C#
91 lines
2.5 KiB
C#
|
/*
|
||
|
------------------- Code Monkey -------------------
|
||
|
|
||
|
Thank you for downloading this package
|
||
|
I hope you find it useful in your projects
|
||
|
If you have any questions let me know
|
||
|
Cheers!
|
||
|
|
||
|
unitycodemonkey.com
|
||
|
--------------------------------------------------
|
||
|
*/
|
||
|
|
||
|
using System;
|
||
|
using UnityEngine;
|
||
|
using System.Collections;
|
||
|
|
||
|
namespace GridPathfindingSystem {
|
||
|
|
||
|
public class PathNode {
|
||
|
|
||
|
public event EventHandler OnWalkableChanged;
|
||
|
|
||
|
public int xPos;
|
||
|
public int yPos;
|
||
|
public PathNode parent;
|
||
|
public PathNode north;
|
||
|
public PathNode south;
|
||
|
public PathNode west;
|
||
|
public PathNode east;
|
||
|
public bool moveNorth;
|
||
|
public bool moveSouth;
|
||
|
public bool moveWest;
|
||
|
public bool moveEast;
|
||
|
|
||
|
public bool isOnOpenList = false;
|
||
|
public bool isOnClosedList = false;
|
||
|
|
||
|
public int weight = 0;
|
||
|
public int gValue = 0;
|
||
|
public int hValue;
|
||
|
public int fValue;
|
||
|
|
||
|
//public Transform trans;
|
||
|
//public int layerMask = 1 << 9;
|
||
|
|
||
|
public PathNode(int _xPos, int _yPos) {
|
||
|
xPos = _xPos;
|
||
|
yPos = _yPos;
|
||
|
|
||
|
moveNorth = true;
|
||
|
moveSouth = true;
|
||
|
moveWest = true;
|
||
|
moveEast = true;
|
||
|
|
||
|
//trans = ((GameObject) Object.Instantiate(Resources.Load("pfPathNode"), new Vector3(xPos*10, 0, zPos*10), Quaternion.identity)).transform;
|
||
|
TestHitbox();
|
||
|
}
|
||
|
public void ResetRestrictions() {
|
||
|
moveNorth = true;
|
||
|
moveSouth = true;
|
||
|
moveWest = true;
|
||
|
moveEast = true;
|
||
|
}
|
||
|
public override string ToString() {
|
||
|
return "x: " + xPos + ", y:" + yPos;
|
||
|
}
|
||
|
public void SetWalkable(bool walkable) {
|
||
|
weight = walkable ? 0 : GridPathfinding.WALL_WEIGHT;
|
||
|
if (OnWalkableChanged != null) OnWalkableChanged(this, EventArgs.Empty);
|
||
|
}
|
||
|
public void SetWeight(int weight) {
|
||
|
this.weight = weight;
|
||
|
}
|
||
|
public bool IsWalkable() {
|
||
|
return weight < GridPathfinding.WALL_WEIGHT;
|
||
|
}
|
||
|
public void TestHitbox() {
|
||
|
weight = 0;
|
||
|
}
|
||
|
public MapPos GetMapPos() {
|
||
|
return new MapPos(xPos, yPos);
|
||
|
}
|
||
|
public void CalculateFValue() {
|
||
|
fValue = gValue + hValue;
|
||
|
}
|
||
|
public Vector3 GetWorldVector(Vector3 worldOrigin, float nodeSize) {
|
||
|
return worldOrigin + new Vector3(xPos * nodeSize, yPos * nodeSize);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|