Scriptum/Assets/Scripts/REFACTORING/Application/Shared/Event/KillEnemyEvent.cs

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2022-12-27 15:16:59 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class KillEnemyEvent : UnityEvent<int> // Npc
{
}