2023-01-01 17:03:35 +01:00
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.Serialization.Formatters.Binary;
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using UnityEngine;
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2023-01-03 22:44:24 +01:00
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class SaveMissionManager : SaveModelSystem<MissionData>
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2023-01-01 17:03:35 +01:00
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{
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2023-01-03 22:44:24 +01:00
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public override bool SaveModelItem(MissionData model)
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2023-01-01 17:03:35 +01:00
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{
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return base.SaveModelItem(model);
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}
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2023-01-03 22:44:24 +01:00
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public override bool SaveModelList(List<MissionData> list)
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2023-01-01 17:03:35 +01:00
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{
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BinaryFormatter formatter = new BinaryFormatter();
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Debug.Log("Saved Mision list at " + Path);
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if (!Directory.Exists(Path)) Directory.CreateDirectory(Path);
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/* Main logic of conversion data format */
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var data = list; // ConvertObjectsListToListOfDataModels(list);
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FileStream stream = new FileStream(
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Path + GetFileName(ObjectListName),
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FileMode.Create
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);
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formatter.Serialize(stream, data);
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stream.Close();
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return true;
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}
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2023-01-03 22:44:24 +01:00
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public override MissionData LoadModelItem()
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{
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return base.LoadModelItem();
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}
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2023-01-03 22:44:24 +01:00
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public override List<MissionData> LoadModelList()
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{
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string path = Path + GetFileName(ObjectListName);
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if (File.Exists(path))
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{
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BinaryFormatter formatter = new BinaryFormatter();
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FileStream stream = new FileStream(path, FileMode.Open);
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2023-01-03 22:44:24 +01:00
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List<MissionData> missionsList = formatter.Deserialize(stream) as List<MissionData>;
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stream.Close();
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2023-01-03 22:44:24 +01:00
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return missionsList; // ConvertListOfDataModelsToListOfObject(questsList);
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}
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else
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{
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Debug.Log("Save file not found in " + path);
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}
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2023-01-03 22:44:24 +01:00
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return new List<MissionData>();
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}
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// ----------------- USELLES IN THIS CLASS -----------------
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#region unused
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// Support function
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// 1. From model to data format
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public static MissionData ConvertObjectToDataModel(Mission model)
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{
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return new MissionData(model);
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}
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public static List<MissionData> ConvertObjectsListToListOfDataModels(List<Mission> modelsList)
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{
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List<MissionData> convertedList = new List<MissionData>();
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foreach (Mission model in modelsList)
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{
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convertedList.Add(ConvertObjectToDataModel(model));
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}
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return convertedList;
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}
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// 2. From data to model format
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public static Mission ConvertDataModelToObject(MissionData dataModel)
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{
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return (Mission)dataModel.MapDataToObject();
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}
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public static List<Mission> ConvertListOfDataModelsToListOfObject(List<MissionData> dataModelsList)
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{
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List<Mission> convertedList = new List<Mission>();
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foreach (MissionData dataModel in dataModelsList)
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{
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convertedList.Add(ConvertDataModelToObject(dataModel));
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}
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return convertedList;
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}
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#endregion
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}
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