Scriptum/Assets/Scripts/REFACTORING/Application/Tools/RespownTrigger.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
[RequireComponent(typeof(FollowingEnemy))]
class RespownTrigger : MonoBehaviour
{
public GameObject CoreRespowner;
public bool wasKilled = false;
public void Start()
{
}
public void Update()
{
}
public void SetParentRespowner(GameObject parentRespowner)
{
CoreRespowner = parentRespowner;
}
public void MarkAsKilled()
{
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wasKilled = true;
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CoreRespowner.GetComponent<CounterRespowner>().killedMinions += 1;
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CoreRespowner.GetComponent<CounterRespowner>().Respown = true;
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}
}