37 lines
965 B
C#
37 lines
965 B
C#
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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public interface PanelControllerInterface<T>
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{
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/// <summary>
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/// Function to build panel content
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/// </summary>
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/// <param name="Elements"></param>
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public void SetUp(List<T> Elements);
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/// <summary>
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/// Function to build panels content template
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/// </summary>
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public void BuildPanelSlots();
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/// <summary>
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/// Function to create single slot inside panel
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/// </summary>
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/// <param name="key"></param>
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/// <param name="_parent"></param>
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/// <returns></returns>
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public GameObject BuildSlot(int key, GameObject _parent);
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/// <summary>
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/// Function to fefill slotys with items
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/// </summary>
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/// <param name="Elements"></param>
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public void BuildPanelContent(List<T> Elements);
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/// <summary>
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/// Function to restore slots config to default settings
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/// </summary>
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public void ClearSlots();
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}
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