2022-04-07 19:22:29 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Enemy : MonoBehaviour
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{
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public float moveSpeed;
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public string enemyName;
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2022-05-18 13:58:41 +02:00
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public FloatValue maxHealth;
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public float health;
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2022-06-06 16:21:26 +02:00
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public float baseAttack;
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2022-04-07 19:22:29 +02:00
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2022-05-18 13:58:41 +02:00
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private void Awake()
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2022-04-07 19:22:29 +02:00
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{
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2022-05-18 13:58:41 +02:00
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health = maxHealth.initialValue;
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2022-04-07 19:22:29 +02:00
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}
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2022-10-02 18:45:58 +02:00
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//TODO
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/* public void Start()
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{
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enemyName = gameObject.name; //Objects Enemy will be created with an assigned name
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}*/
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2022-06-11 17:49:19 +02:00
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public void TakeDamage(float damage)
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2022-04-07 19:22:29 +02:00
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{
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2022-05-18 13:58:41 +02:00
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health -= damage;
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2022-05-26 13:30:59 +02:00
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if (health <= 0)
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2022-05-18 13:58:41 +02:00
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{
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this.gameObject.SetActive(false);
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}
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2022-05-26 13:30:59 +02:00
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}
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2022-05-18 13:58:41 +02:00
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2022-04-07 19:22:29 +02:00
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}
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