2022-04-07 19:22:29 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2022-05-18 21:56:39 +02:00
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public class PatrollingEnemy : Enemy
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2022-04-07 19:22:29 +02:00
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{
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public Transform[] path;
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public int currentPoint;
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public Transform currentGoal;
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public float roundingDistance;
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private Rigidbody2D myRigidbody;
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//public Transform target;
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public Animator anim;
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2022-06-15 16:32:14 +02:00
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public int isKilled;
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//isKilled = 0 - mob ALIVE
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//isKilled = 1 - mob DEAD
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2022-04-07 19:22:29 +02:00
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// Start is called before the first frame update
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void Start()
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{
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2022-06-15 16:32:14 +02:00
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isKilled = PlayerPrefs.GetInt(enemyName);
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if(isKilled == 1)
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{
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gameObject.SetActive(false);
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}
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2022-04-07 19:22:29 +02:00
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myRigidbody = GetComponent<Rigidbody2D>();
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anim = GetComponent<Animator>();
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}
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// Update is called once per frame
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void Update()
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{
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if (Vector3.Distance(transform.position, path[currentPoint].position) > roundingDistance)
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{
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Vector3 temp = Vector3.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
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//changeAnim(temp - transform.position);
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myRigidbody.MovePosition(temp);
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}
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else
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{
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changeGoal();
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}
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2022-06-21 01:09:06 +02:00
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//killing
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2022-06-15 16:32:14 +02:00
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if(gameObject.active == false)
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{
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isKilled = 1;
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PlayerPrefs.SetInt(enemyName, isKilled);
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}
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2022-04-07 19:22:29 +02:00
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}
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private void changeGoal()
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{
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if (currentPoint == path.Length - 1)
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{
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currentPoint = 0;
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currentGoal = path[0];
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}
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else
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{
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currentPoint++;
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currentGoal = path[currentPoint];
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}
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}
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}
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