Scriptum/Assets/LevelUpPopUp.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelUpPopUp : MonoBehaviour
{
public int lvlup;
public GameObject lvlUpPopUpPanel;
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public GameObject border;
public GameObject border1;
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void Update()
{
lvlup = PlayerPrefs.GetInt("LvlUpPopUp");
if (lvlup == 1)
{
StartCoroutine(LvlUpTimer());
}
}
IEnumerator LvlUpTimer()
{
lvlUpPopUpPanel.SetActive(true);
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border.SetActive(true);
border1.SetActive(true);
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PlayerPrefs.SetInt("LvlUpPopUp", 0);
yield return new WaitForSeconds(5);
lvlUpPopUpPanel.SetActive(false);
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border.SetActive(false);
border1.SetActive(false);
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}
}