2022-12-10 02:24:32 +01:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TriggerDoor : DetectionZone
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{
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public string DoorOpenAnimatorParamName = "DoorOpen";
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2023-01-07 00:39:19 +01:00
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public static Animator animator;
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2022-12-10 02:24:32 +01:00
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void Start(){
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animator = GetComponent<Animator>();
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}
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void Update() {
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2023-01-14 10:58:04 +01:00
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if(detectedObjs.Count > 0 && ableToOpen) {
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2023-01-07 00:39:19 +01:00
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//if (Input.GetKeyDown(KeyCode.E))
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//{
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animator.SetBool(DoorOpenAnimatorParamName, true);
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//}
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2022-12-10 02:24:32 +01:00
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} else {
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animator.SetBool(DoorOpenAnimatorParamName, false);
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}
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}
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public void triggerDoor()
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{
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animator = GetComponent<Animator>();
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animator.SetBool(DoorOpenAnimatorParamName, true);
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}
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}
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