53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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[RequireComponent(typeof(WindowController))]
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class WizardLetter : MonoBehaviour
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{
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public Item RequiredObject;
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public bool decided = false;
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public void Start()
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{
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}
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private void Update()
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{
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if(!decided)
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{
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if (InventoryUIManager.Instance != null && InventoryUIManager.Instance.FindItemInWarehouseByName(RequiredObject.name).Count > 0)
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{
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if (gameObject.GetComponent<DoorBehaviour>())
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gameObject.GetComponent<DoorBehaviour>().isEnabled = false;
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if (gameObject.GetComponent<AnimatedDoorBehaviour>())
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gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled = false;
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decided = true;
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}
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}
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// DANGEROUS - we make sure that dorwont be opened by force - work only when on the scene there is only one door!!!
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if (gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled == false)
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TriggerDoor.ableToOpen = false;
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (!gameObject.GetComponent<WindowController>().IsOpened() && InventoryUIManager.Instance.FindItemInWarehouseByName(RequiredObject.name).Count > 0)
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gameObject.GetComponent<WindowController>().OpenPanel();
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}
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private void OnTriggerExit2D(Collider2D collision)
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{
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if (gameObject.GetComponent<WindowController>().IsOpened())
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gameObject.GetComponent<WindowController>().DestroyPanel();
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}
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}
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