Scriptum/Assets/CloseIfQuestPanel.cs

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532 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CloseIfPanelOpen : MonoBehaviour
{
public GameObject Panel;
public GameObject EPanel;
public GameObject SpacePanel;
public GameObject EPanel2;
public GameObject SpacePanel2;
void Update()
{
if (Panel.active == true)
{
EPanel.SetActive(false);
SpacePanel.SetActive(false);
EPanel2.SetActive(false);
SpacePanel2.SetActive(false);
}
}
}