Scriptum/Assets/Scripts/Enemies' Scprits/PatrollingEnemy.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
2022-05-18 21:56:39 +02:00
public class PatrollingEnemy : Enemy
{
public Transform[] path;
public int currentPoint;
public Transform currentGoal;
public float roundingDistance;
private Rigidbody2D myRigidbody;
//public Transform target;
public Animator anim;
//isKilled = 0 - mob ALIVE
//isKilled = 1 - mob DEAD
// Start is called before the first frame update
void Start()
{
isKilled = PlayerPrefs.GetInt(enemyName);
if(isKilled == 1)
{
gameObject.SetActive(false);
}
myRigidbody = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (Vector3.Distance(transform.position, path[currentPoint].position) > roundingDistance)
{
Vector3 temp = Vector3.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
//changeAnim(temp - transform.position);
myRigidbody.MovePosition(temp);
}
else
{
changeGoal();
}
//killing
if(gameObject.active == false)
{
isKilled = 1;
PlayerPrefs.SetInt(enemyName, isKilled);
}
}
private void changeGoal()
{
if (currentPoint == path.Length - 1)
{
currentPoint = 0;
currentGoal = path[0];
}
else
{
currentPoint++;
currentGoal = path[currentPoint];
}
}
}