27 lines
681 B
C#
27 lines
681 B
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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class KillMissionCondion : MissionCondition
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{
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public KillMissionCondion()
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{
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Type = MissionTypeEnum.Kill;
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}
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public KillMissionCondion(MissionCondition missionCondition)
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{
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Type = MissionTypeEnum.Kill;
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// Convert base type Subject on specified sub-class (with own functions)
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RequiredElements.Clear();
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foreach(RequiredSubject requiredSubject in missionCondition.RequiredElements)
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{
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RequiredElements.Add(new KillRequiredSubject(requiredSubject));
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}
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}
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}
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