43 lines
1.0 KiB
C#
43 lines
1.0 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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[Serializable]
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public class RequiredSubject
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{
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protected virtual string MODEL_LOCALIZATION => "";
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[SerializeField]
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public int RequiredAmount;
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[SerializeField]
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public GameObject RequiredObject;
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public RequiredSubject(int requiredAmount, GameObject _object)
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{
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RequiredAmount = requiredAmount;
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RequiredObject = _object;
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}
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public RequiredSubject(int requiredAmount, string objectName)
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{
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RequiredAmount = requiredAmount;
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RequiredObject = MonoBehaviour.Instantiate(FindObjectInResource(objectName));
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}
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public GameObject FindObjectInResource(string modelName)
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{
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var resource = Resources.Load<GameObject>(MODEL_LOCALIZATION + modelName);
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if (!resource)
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throw new System.Exception($"Resource {modelName} not found!!");
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return resource;
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}
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public virtual bool CheckCondition() { return false; }
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}
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