2022-10-22 18:04:21 +02:00
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using System;
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2022-11-27 21:28:55 +01:00
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using System.Collections.Generic;
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2022-10-22 18:04:21 +02:00
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using UnityEngine;
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public class SceneTaskDataManager : SceneBaseDataManager<Task>
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{
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protected override string OBJECT_FOLDER_NAME { get { return "Quest"; } }
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protected override string OBJECT_LIST_NAME { get { return "QuestsList"; } }
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2022-11-27 21:28:55 +01:00
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[SerializeField] public List<Task> ElementsToBuildOnSceneList = new List<Task>();
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public override void Start()
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2022-10-22 18:04:21 +02:00
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{
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2022-11-27 21:28:55 +01:00
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Debug.Log("Start SceneTaskdata manager");
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2022-10-22 18:04:21 +02:00
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2022-11-27 21:28:55 +01:00
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//TaskUIManager.FindOrCreateInstance();
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UiManager = TaskUIManager.Instance;
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2022-10-22 18:04:21 +02:00
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2022-11-27 21:28:55 +01:00
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if (UiManager == null)
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throw new NullReferenceException("TaskUIManager not found!!!");
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2022-10-22 18:04:21 +02:00
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2022-11-27 21:28:55 +01:00
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DynamicDataList = (new TaskDataListManager()).SetUiManager(ref UiManager);
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2022-11-19 17:02:31 +01:00
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2022-11-27 21:28:55 +01:00
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DataLoader = new SceneTaskDataLoader(OBJECT_LIST_NAME, OBJECT_FOLDER_NAME);
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2022-11-19 17:02:31 +01:00
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2022-10-22 18:04:21 +02:00
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2022-11-27 21:28:55 +01:00
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base.Start();
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2022-10-22 18:04:21 +02:00
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}
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protected SceneBaseDataManager<Task> GetObjectType()
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{
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return GameObject.FindObjectOfType<SceneTaskDataManager>();
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}
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protected SceneBaseDataManager<Task> CreateInstance(ref GameObject managerGameObject)
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{
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return managerGameObject.AddComponent<SceneTaskDataManager>();
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}
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2022-11-27 21:28:55 +01:00
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protected override void UseDefaultSettings()
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{
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DynamicDataList.SetList(ElementsToBuildOnSceneList);
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UiManager.SetList(ElementsToBuildOnSceneList);
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}
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protected override void UseDynamicSettings()
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{
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LoadDynamicData();
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UiManager.SetList(DynamicDataList.GetList());
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}
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2022-10-22 18:04:21 +02:00
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}
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