Scriptum/Assets/Scripts/REFACTORING/Application/UI/MainMenu/Continue.cs

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2022-12-06 01:20:01 +01:00
using UnityEditor;
using UnityEngine;
public class Continue : MonoBehaviour
{
public void SetStatus()
{
OnMapAppearanceMethod.GameStatus = GameStatus.Continue;
OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.LoadGame;
}
}