33 lines
755 B
C#
33 lines
755 B
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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[Serializable]
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public class DialogueStepData : IModelMapper<DialogueStepModel>
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{
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[SerializeField]
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public bool WasDisplayed;
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// we dont need nothig more from mapped class model
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//public List<DialogueModelData> ListOfSentences = new List<DialogueModelData>();
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public DialogueStepData(bool wasDisplayed = false)
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{
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WasDisplayed = wasDisplayed;
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}
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public DialogueStepModel MapDataToObject(string prefarbAssetName)
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{
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throw new NotImplementedException();
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}
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public DialogueStepModel MapDataToObject()
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{
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throw new NotImplementedException();
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}
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}
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