46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
[Serializable]
|
|||
|
//abstract - changed for Unity Inspector visualisation requirements
|
|||
|
public class RequiredSubjectData : IModelMapper<RequiredSubject>
|
|||
|
{
|
|||
|
protected virtual string SPRITE_LOCALIZATION => "Sprites/Object Sprites/";
|
|||
|
protected virtual string MODEL_LOCALIZATION => "";
|
|||
|
|
|||
|
[SerializeField]
|
|||
|
public int RequiredAmount;
|
|||
|
|
|||
|
[SerializeField]
|
|||
|
public string RequiredObjectName;
|
|||
|
|
|||
|
public RequiredSubjectData(int requiredAmount)
|
|||
|
{
|
|||
|
RequiredAmount = requiredAmount;
|
|||
|
}
|
|||
|
|
|||
|
public RequiredSubjectData(int requiredAmount, string requiredObjectName)
|
|||
|
{
|
|||
|
RequiredAmount = requiredAmount;
|
|||
|
|
|||
|
RequiredObjectName = requiredObjectName;
|
|||
|
}
|
|||
|
|
|||
|
public RequiredSubjectData(RequiredSubject requiredSubject)
|
|||
|
{
|
|||
|
RequiredAmount = requiredSubject.RequiredAmount;
|
|||
|
|
|||
|
RequiredObjectName = requiredSubject.RequiredObject.name; // NAME of the PREFAB
|
|||
|
}
|
|||
|
|
|||
|
// abstract
|
|||
|
public virtual RequiredSubject MapDataToObject(string prefarbAssetName) { return new RequiredSubject(0); } // { return new RequiredSubject(RequiredAmount, RequiredObjectName); }
|
|||
|
|
|||
|
// abstarct
|
|||
|
public virtual RequiredSubject MapDataToObject() { return new RequiredSubject(0); } // { return new RequiredSubject(RequiredAmount, RequiredObjectName); }
|
|||
|
}
|