34 lines
838 B
C#
34 lines
838 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ContinueButton : MonoBehaviour
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{
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Color greyscale => new Color(1f, 1f, 1f, 0.3f);
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Color greyscaletext => new Color(50f, 50f, 50f, 0.3f);
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// Start is called before the first frame update
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void Start()
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{
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GameObject continueButton = GameObject.Find("ContinueButton");
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TMP_Text m_TextComponent;
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m_TextComponent = GameObject.Find("ContinueText").GetComponent <TextMeshProUGUI>();
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if (!PlayerPrefs.HasKey("SceneSaved"))
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{
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continueButton.GetComponent<Image>().color = greyscaletext;
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m_TextComponent.color = greyscaletext;
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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