2023-01-10 23:55:41 +01:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DoorBlocking : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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if (InventoryUIManager.Instance.FindItemInWarehouseByName("ScrollOfDarkness").Count > 0)
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{
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if (gameObject.GetComponent<DoorBehaviour>())
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gameObject.GetComponent<DoorBehaviour>().isEnabled = false;
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2023-01-14 10:58:04 +01:00
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if (gameObject.GetComponent<AnimatedDoorBehaviour>())
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2023-01-10 23:55:41 +01:00
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gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled = false;
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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