53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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[System.Serializable]
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public class Item
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{
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public string name;
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public string Name
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{
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get { return name; }
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set { name = value; }
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}
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public string description;
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public string Description
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{
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get { return description; }
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set { description = value; }
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}
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public int level;
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public int Level
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{
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get { return level; }
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set { level = value; }
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}
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public Image image;
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public Image Image
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{
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get { return image; }
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set { image = value; }
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}
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// to handle object created on scene for example after removing from inventory
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public GameObject itemModel;
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public GameObject ItemModel
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{
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get { return itemModel; }
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set { itemModel = value; }
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}
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public Item(string _name="", string _description="", int _level=0, Image _image=null)
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{
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this.Name = _name;
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this.Description = _description;
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this.Level = _level;
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this.Image = _image;
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}
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}
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