28 lines
592 B
C#
28 lines
592 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
public class SaveSoundSettings : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField] private Slider volumeSlider = null;
|
||
|
|
||
|
private void Start()
|
||
|
{
|
||
|
LoadValues();
|
||
|
}
|
||
|
|
||
|
public void SaveVolumeButton()
|
||
|
{
|
||
|
float volumeValue = volumeSlider.value;
|
||
|
PlayerPrefs.SetFloat("VolumeValue", volumeValue);
|
||
|
LoadValues();
|
||
|
}
|
||
|
|
||
|
void LoadValues()
|
||
|
{
|
||
|
float volumeValue = PlayerPrefs.GetFloat("VolumeValue");
|
||
|
volumeSlider.value = volumeValue;
|
||
|
}
|
||
|
}
|