41 lines
954 B
C#
41 lines
954 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ChestAnimation : MonoBehaviour
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{
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[SerializeField] public GameObject chest;
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private Animator m_Animator;
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bool isTrigerred = false;
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// Start is called before the first frame update
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void Start()
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{
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m_Animator = gameObject.GetComponent<Animator>();
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chest = gameObject; // set object on current GameObject
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}
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private bool beingHandled = false;
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private static bool Opening;
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private static bool Closing;
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private IEnumerator OpenChestWithAnimation()
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{
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beingHandled = true;
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// process pre-yield
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m_Animator.SetTrigger("OpenIt");
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yield return new WaitForSeconds( 0.4f );
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m_Animator.ResetTrigger("OpenIt");
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// process post-yield
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beingHandled = false;
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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