Scriptum/Assets/Animations/Fire/Fire.cs

40 lines
1.0 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fire : MonoBehaviour
{
private float range = 0;
float minFlickerIntensity = 0.5f;
float maxFlickerIntensity = 1.0f;
float flickerSpeed = 4.9f;
private HardLight2D firelight;
private GameObject fire;
private int randomizer = 0;
// Start is called before the first frame update
void Start()
{
firelight = FindObjectOfType<HardLight2D>();
fire = GameObject.Find("Fire");
StartCoroutine( ChangeRange());
}
// Update is called once per frame
void Update()
{
StartCoroutine( ChangeRange());
}
IEnumerator ChangeRange()
{
if (randomizer == 0) {
firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
}
else firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
randomizer = Random.Range (0, 1);
yield return new WaitForSeconds(flickerSpeed);
}
}