62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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public class PanelTest : MonoBehaviour
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{
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[SerializeField] bool Custom = true;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void CustomPanel()
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{
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Debug.Log("Accept press");
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}
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private void QuestionPanel()
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{
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Debug.Log("Reject press");
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}
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private void EndDialogue()
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{
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Debug.Log("End dialogue :D");
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}
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}
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public class NPCDialogue2 : MonoBehaviour
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{
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/* List<DialogueStepModel> DialogueStepsList;
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public void Start()
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{
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DialogueController DialogueStep = new DialogueController();
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DialogueStep.AddSentence(new DialogueModel("lorem ipsum"));
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*//* DialogueStep.AddSentence(new QuestionDialogueModel("tolore dolore?",
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new List<Tuple<string, Action>> {
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new Tuple<string, Action>("AcceptButton", CustomPanel),
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new Tuple<string, Action>("RejectButton", QuestionPanel)
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}));*//*
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DialogueStep.SetActionAfterDialogueEnds(() => { });
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DialogueStepModel dialogueStepModel = new DialogueStepModel(DialogueStep);
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DialogueStepsList = new List<DialogueStepModel> { dialogueStepModel };
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}
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public void ShowStep()
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{
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DialogueStepsList[0].DialogueController.Show(DialogueStepsList[0].DialogueController.listOfDialogue.Dequeue());
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}*/
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}
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