29 lines
642 B
C#
29 lines
642 B
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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class DialogueOpenCondition : MonoBehaviour
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{
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private void OnTriggerStay2D(Collider2D collision)
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{
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if (collision.tag == "Player")
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{
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ChestUIManager.Instance.CurrentChestName = gameObject.transform.parent.name;
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}
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}
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private void OnTriggerExit2D(Collider2D collision)
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{
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if (collision.tag == "Player")
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{
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ChestUIManager.Instance.CurrentChestName = null;
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ChestUIManager.Instance.ClosePanel();
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}
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}
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}
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