2023-01-02 00:05:47 +01:00
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using System;
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2022-10-01 15:39:24 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2022-12-06 01:20:01 +01:00
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// Tell what is the beginning state of loaded scene
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2023-01-02 00:05:47 +01:00
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[Serializable]
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2022-10-01 15:39:24 +02:00
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public enum OnMapAppearanceMethodEnum
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{
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NewGame = 0,
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LoadGame = 1,
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Gateway = 2
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//maybe respawn too
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}
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2023-01-02 00:05:47 +01:00
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[Serializable]
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2022-12-06 01:20:01 +01:00
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public enum GameStatus
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{
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NewGame = 0,
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Continue = 1
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}
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2023-01-02 00:05:47 +01:00
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[Serializable]
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2022-10-01 15:39:24 +02:00
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public class OnMapAppearanceMethod : MonoBehaviour
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{
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2023-01-02 00:05:47 +01:00
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[SerializeField]
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2022-12-06 01:20:01 +01:00
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public static OnMapAppearanceMethodEnum Gateway { get; set; } // Map status
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2023-01-02 00:05:47 +01:00
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[SerializeField]
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2022-12-06 01:20:01 +01:00
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public static GameStatus GameStatus { get; set; }
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2022-10-01 15:39:24 +02:00
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// every script which makes player appear somewhere should change this variable ! ! !
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void Awake()
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{
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2022-12-06 01:20:01 +01:00
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if(GameStatus == null)
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GameStatus = GameStatus.NewGame;
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2022-10-01 19:28:26 +02:00
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if(Gateway == null)
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Gateway = OnMapAppearanceMethodEnum.NewGame;
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2022-10-01 15:39:24 +02:00
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}
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2022-12-06 01:20:01 +01:00
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/// <summary>
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/// Set game global state as new game
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///
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/// Marked after pressing "New Game" on Main Menu
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/// </summary>
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public static void SetNewGameStatus()
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{
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GameStatus = GameStatus.NewGame;
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Gateway = OnMapAppearanceMethodEnum.NewGame;
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}
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/// <summary>
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/// Function to check if its new game
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/// </summary>
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/// <returns></returns>
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public static bool IsNewGame()
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{
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return GameStatus == GameStatus.NewGame;
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}
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/// <summary>
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/// Function to set game's global state as continued
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///
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/// Markes after pressing "Continue" in Main Menu
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///
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/// In this state we want to use previously saved game data
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/// </summary>
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public static void SetContinueStatus()
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{
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GameStatus = GameStatus.Continue;
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}
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/// <summary>
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/// Function to check if its continued game
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///
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/// In this state we want to use previously saved game data
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/// </summary>
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/// <returns></returns>
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public static bool IsContinue()
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{
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return GameStatus == GameStatus.Continue;
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}
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/// <summary>
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/// Function to set state as after telkeporting (from another map)
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///
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/// In this case we want to remember that player went through the teleporter previously ! !
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/// </summary>
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public static void SetTeleportedStatus()
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{
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Gateway = OnMapAppearanceMethodEnum.Gateway;
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}
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/// <summary>
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/// Function to check if its continued game but in special game
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///
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/// In this case we want to make sure ourselves that player previously went through the teleporter ! !
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/// </summary>
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public static bool IsAfterGateway()
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{
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return Gateway == OnMapAppearanceMethodEnum.Gateway;
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}
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/// <summary>
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/// Function to check that player just have been started new game
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/// </summary>
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/// <returns></returns>
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public static bool IsNewGameJustLaunched()
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{
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return IsNewGame() && Gateway == OnMapAppearanceMethodEnum.NewGame;
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}
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/// <summary>
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/// Function to check that player just started game
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/// </summary>
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/// <returns></returns>
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public static bool IsJustLaunched()
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{
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return (IsNewGame() || IsContinue()) && Gateway == OnMapAppearanceMethodEnum.LoadGame;
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}
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2022-10-01 15:39:24 +02:00
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}
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