Scriptum/Assets/Scripts/REFACTORING/Application/Panel/Inventory/InventoryDataListManager.cs

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using System.Collections.Generic;
using UnityEngine;
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public class InventoryDataListManager : DataListManager<KeyValuePair<int, Item>> // or maybe EquippableItem - but its get conflicts...
{
public new DataListManager<KeyValuePair<int, Item>> SetUiManager(ref InventoryUIManager _uiManager)
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{
uiManager = _uiManager;
return this;
}
public override void AddElementToList(KeyValuePair<int, Item> newElement)
{
Elements.Add(newElement);
}
public override void RemoveElementFromList(KeyValuePair<int, Item> element)
{
throw new System.NotImplementedException();
}
}