107 lines
2.5 KiB
C#
107 lines
2.5 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public struct IndexValuePair<T>
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{
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[SerializeField] public int Key;
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[SerializeField] public T Value;
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public IndexValuePair(int key, T value)
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{
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Key = key;
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Value = value;
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}
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}
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[System.Serializable]
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[CreateAssetMenu(fileName = "New Chest", menuName = "Inventory/Chest")]
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public class Chest
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{
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public int id;
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public int Id
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{
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get { return id; }
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set { id = value; }
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}
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public string name;
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public string Name
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{
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get { return name; }
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set { name = value; }
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}
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public string description;
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public string Description
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{
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get { return description; }
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set { description = value; }
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}
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public GameObject chestModel;
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public GameObject ChestModel
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{
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get { return chestModel; }
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set { chestModel = value; }
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}
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public ChestTypeEnum ChestType;
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public List<IndexValuePair<Item>> Content = new List<IndexValuePair<Item>>();
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public Chest() { }
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public Chest(Chest _chest)
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{
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this.Name = _chest.Name;
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this.Description = _chest.Description;
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this.ChestModel = _chest.ChestModel;
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this.ChestType = _chest.ChestType;
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this.Content = _chest.Content;
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}
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public Chest(string _name, string _description, GameObject _chestModel, ChestTypeEnum _type)
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{
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this.Name = _name;
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this.Description = _description;
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this.ChestModel = _chestModel;
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this.ChestType = _type;
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}
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public Chest(string _name, string _description, GameObject _chestModel, ChestTypeEnum _type, List<KeyValuePair<int, Item>> _content)
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{
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this.Name = _name;
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this.Description = _description;
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this.ChestModel = _chestModel;
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this.ChestType = _type;
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SetContent(_content);
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}
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public void SetContent(List<KeyValuePair<int, Item>> _content)
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{
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Content.Clear();
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foreach (KeyValuePair<int, Item> element in _content)
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{
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Content.Add(new IndexValuePair<Item>(element.Key, element.Value));
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}
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}
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public List<KeyValuePair<int, Item>> GetContent()
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{
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List<KeyValuePair<int, Item>> castedContent = new List<KeyValuePair<int, Item>>();
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foreach (IndexValuePair<Item> element in Content)
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{
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castedContent.Add(new KeyValuePair<int, Item>(element.Key, element.Value));
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}
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return castedContent;
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}
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}
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