Scriptum/Assets/Scripts/REFACTORING/Models/Mission/Dialogue/MissionDialogueData.cs

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694 B
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2023-01-01 17:03:35 +01:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
class MissionDialogueData : DialogueData<MissionDialogue>
{
protected override string SPRITE_LOCALIZATION => "";
protected override string MODEL_LOCALIZATION => "Mission/Dialogue/";
public override MissionDialogue MapDataToObject(string prefarbAssetName)
{
throw new NotImplementedException();
}
public override MissionDialogue MapDataToObject()
{
throw new NotImplementedException();
}
protected override MissionDialogue TryFindResource(string modelName)
{
throw new NotImplementedException();
}
}