35 lines
795 B
C#
35 lines
795 B
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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[Serializable]
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class MissionData : ModelData<Mission>
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{
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[SerializeField]
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public MissionStatusEnum Status = MissionStatusEnum.None;
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[SerializeField]
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public int CurrentStep = 0;
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[SerializeField]
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public List<MissionStepData> MissionStepsDataList = new List<MissionStepData>();
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public override Mission MapDataToObject(string prefarbAssetName)
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{
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throw new NotImplementedException();
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}
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public override Mission MapDataToObject()
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{
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throw new NotImplementedException();
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}
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protected override Mission TryFindResource(string modelName)
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{
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throw new NotImplementedException();
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}
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}
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