Scriptum/Assets/Scripts/REFACTORING/Models/Panel/Slot/ShopSlot.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class ShopSlot : ItemSlot
{
/* public ShopSlot(int number, Item item): base(number, item)
{
}*/
public override bool CanReceiveItem(Item item)
{
return true;
// // allow to put item only when slot is empty
// if(Item == null)
// return true;
// EquippableItem equippableItem = item as EquippableItem;
// return equippableItem == null;
// // what when player try drop putted equipment fowart to chest
// // what when player try put item on unempty field
}
}