Scriptum/Assets/Scripts/REFACTORING/Application/UI/Panel/PanelHeaderController.cs

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2022-12-24 15:50:07 +01:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
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// copy of WindowText
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class PanelHeaderController : MonoBehaviour
{
[SerializeField]
public LanguageDetector<string> Headers;
[Header("Account Balance")]
[SerializeField] public TextMeshProUGUI displayedValue;
// alternative component - in some places ther is used plain Text component no TextMeshProUGUI... - trash soltuion, mess in project fonts :)
[SerializeField] public Text displayedTextValue;
public void Start()
{
// Set Panel Header value
if(displayedValue != null)
displayedValue.text = Headers.DetectInstanceBasedOnLanguage();
if (displayedTextValue != null)
displayedTextValue.text = Headers.DetectInstanceBasedOnLanguage();
}
}