34 lines
875 B
C#
34 lines
875 B
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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class SpeedCalcullator : PlayerPramCalcullator
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{
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protected override List<EquipmentTypeEnum> EQUIPMENT_TYPE => new List<EquipmentTypeEnum>() {
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EquipmentTypeEnum.Weapon,
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EquipmentTypeEnum.Ring,
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EquipmentTypeEnum.Necklet,
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EquipmentTypeEnum.Boots
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};
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protected override ItemBonusEnum BONUS_TYPE => ItemBonusEnum.Speed;
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public override int GetSkillPoints()
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{
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return 0;
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}
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protected override float Pattern(int itemValue, int SkillPoints, int BonusSum)
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{
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return WithoutItemPattern(SkillPoints, BonusSum) + itemValue * 0.1f;
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}
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protected override float WithoutItemPattern(int SkillPoints, int BonusSum)
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{
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return BonusSum * 0.05f;
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}
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}
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