2022-11-06 21:34:17 +01:00
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using UnityEditor;
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using UnityEngine;
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[System.Serializable]
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public class EquippableItemPrefabAsset : PrefabAssetModel
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{
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[SerializeField]
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public EquippableItem EquippableItem = null;
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public EquippableItemPrefabAsset() { }
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public EquippableItemPrefabAsset(string _name, string _prefabAssetName, Vector3 _position, EquippableItem _equippableItem = null)
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: base(_name, _prefabAssetName, _position)
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{
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EquippableItem = _equippableItem;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="_name"></param>
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/// <param name="_prefabAssetName"></param>
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/// <param name="_position"></param>
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/// <param name="_equippableItemName">the name by which the system will search for the item</param>
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public EquippableItemPrefabAsset(string _name, string _prefabAssetName, Vector3 _position, string _equippableItemName)
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: base(_name, _prefabAssetName, _position)
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{
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2022-11-27 21:28:55 +01:00
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// 3.2 set EquippableItem object
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EquippableItem = Resources.Load<EquippableItem>("Items/" + _equippableItemName);
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2022-11-06 21:34:17 +01:00
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}
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/// <summary>
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/// Function to convert Prefab Asset model to data object
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/// </summary>
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/// <returns></returns>
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public EquippableItemPrefabAssetData MapPrefabAssetModelToData()
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{
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return new EquippableItemPrefabAssetData(this);
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}
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}
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