Scriptum/Assets/HardLight2D/Demo/DemoScripts/MeshCopy.cs

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2022-12-29 03:22:45 +01:00
using UnityEngine;
[ExecuteInEditMode]
[RequireComponent (typeof (MeshFilter))]
[RequireComponent (typeof (MeshRenderer))]
public class MeshCopy : MonoBehaviour
{
public MeshFilter OriginalMesh;
[ColorUsage (false)] public Color Color = Color.white;
public float Intensity = 1;
MeshFilter meshFilter;
Renderer rend;
Color oldColor = Color.black;
float oldIntensity = -1;
MaterialPropertyBlock propBlock;
string colorProp = "_Color";
void Update ()
{
CheckReferences ();
if (OriginalMesh && OriginalMesh.sharedMesh)
meshFilter.sharedMesh = OriginalMesh.sharedMesh;
else meshFilter.sharedMesh = null;
UpdateColor ();
}
void CheckReferences ()
{
if (!meshFilter) meshFilter = GetComponent<MeshFilter> ();
if (!rend) rend = GetComponent<Renderer> ();
if (propBlock == null) propBlock = new MaterialPropertyBlock ();
}
void UpdateColor ()
{
if (oldColor != Color || oldIntensity != Intensity)
{
oldColor = Color;
oldIntensity = Intensity;
rend.GetPropertyBlock (propBlock);
propBlock.SetColor (colorProp, Color * Intensity);
rend.SetPropertyBlock (propBlock);
}
}
}