Scriptum/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataListManager.cs

22 lines
549 B
C#
Raw Normal View History

2023-01-03 22:44:24 +01:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
class MissionDataListManager : DataListManager<MissionData>
{
// WE DONT NEED HERE UI MANAGER - because dialoges ane;t associated with ui panels in way like inventory / chest or shop
public override void AddElementToList(MissionData newElement)
{
Elements.Add(newElement);
}
public override void RemoveElementFromList(MissionData element)
{
throw new NotImplementedException();
}
}