Scriptum/Assets/Scripts/REFACTORING/Models/Mission/Step/MissionStepData.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
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using UnityEngine;
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[Serializable]
public class MissionStepData : IModelMapper<MissionStepModel>
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{
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[SerializeField]
public MissionStepStatusEnum Status;
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[SerializeField]
public MissionDialogueData MissionDialogueData;
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public MissionStepData(MissionStepModel missionStepModel)
{
Status = missionStepModel.Status;
MissionDialogueData = new MissionDialogueData(missionStepModel.DialogueStep);
}
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public MissionStepModel MapDataToObject(string prefarbAssetName)
{
throw new NotImplementedException();
}
public MissionStepModel MapDataToObject()
{
throw new NotImplementedException();
}
}