Scriptum/Assets/Scripts/REFACTORING/Application/Panel/Equipment/SaveEquipmentManager.cs

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C#
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2022-11-24 03:03:30 +01:00
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using UnityEngine;
public class SaveEquipmentManager : SaveModelSystem<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset>>
{
public override bool SaveModelItem(IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset> model)
{
return base.SaveModelItem(model);
}
public override bool SaveModelList(List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset>> list)
{
BinaryFormatter formatter = new BinaryFormatter();
Debug.Log("Saved Equipment at " + Path);
if (!Directory.Exists(Path)) Directory.CreateDirectory(Path);
/* Main logic of conversion data format */
var data = ConvertObjectsListToListOfDataModels(list);
FileStream stream = new FileStream(
Path + GetFileName(ObjectListName),
FileMode.Create
);
formatter.Serialize(stream, data);
stream.Close();
return true;
}
public override IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset> LoadModelItem()
{
return base.LoadModelItem();
}
public override List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset>> LoadModelList()
{
string path = Path + GetFileName(ObjectListName);
if (File.Exists(path))
{
BinaryFormatter formatter = new BinaryFormatter();
FileStream stream = new FileStream(path, FileMode.Open);
List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAssetData>> euipmentList = formatter.Deserialize(stream) as List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAssetData>>;
stream.Close();
return ConvertListOfDataModelsToListOfObject(euipmentList);
}
else
{
Debug.Log("Save file not found in " + path);
}
return new List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset>>();
}
// Support function
// 1. From model to data format
private IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAssetData> ConvertObjectToDataModel(IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset> model)
{
if (model.Value != null)
return new IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAssetData>(model.Key, new EquippableItemPrefabAssetData(model.Value));
else
return new IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAssetData>(model.Key, null);
}
private List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAssetData>> ConvertObjectsListToListOfDataModels(List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset>> modelsList)
{
// 1. prepare list with all slot possibiliteies
List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAssetData>> convertedList = GetEmptyListOfEquipmentSlotsPrefabData();
// 2. Assign values
foreach (IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset> model in modelsList)
{
convertedList.RemoveAll(slot => slot.Key == model.Key);
convertedList.Add(ConvertObjectToDataModel(model));
}
return convertedList;
}
// 2. From data to model format
private IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset> ConvertDataModelToObject(IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAssetData> dataModel)
{
if(dataModel.Value != null)
return new IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset>(dataModel.Key, (EquippableItemPrefabAsset)dataModel.Value.MapDataToPrefabAssetModel());
else
return new IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset>(dataModel.Key, null);
}
private List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset>> ConvertListOfDataModelsToListOfObject(List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAssetData>> dataModelsList)
{
// 1. prepare list with all slot possibiliteies
List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset>> convertedList = GetEmptyListOfEquipmentSlotsPrefab();
// 2. Assign values
foreach (IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAssetData> dataModel in dataModelsList)
{
convertedList.RemoveAll(slot => slot.Key == (EquipmentPanelSlotsTypeEnum)dataModel.Key);
convertedList.Add(ConvertDataModelToObject(dataModel));
}
return convertedList;
}
// Empty list factories functions
private List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset>> GetEmptyListOfEquipmentSlotsPrefab()
{
List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset>> convertedList = new List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset>>();
foreach (EquipmentPanelSlotsTypeEnum emptyElement in Enum.GetValues(typeof(EquipmentPanelSlotsTypeEnum))) { convertedList.Add(new IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAsset>(emptyElement, null)); }
return convertedList;
}
private List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAssetData>> GetEmptyListOfEquipmentSlotsPrefabData()
{
List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAssetData>> convertedList = new List<IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAssetData>>();
foreach (EquipmentPanelSlotsTypeEnum emptyElement in Enum.GetValues(typeof(EquipmentPanelSlotsTypeEnum))) { convertedList.Add(new IndexValuePair<EquipmentPanelSlotsTypeEnum, EquippableItemPrefabAssetData>(emptyElement, null)); }
return convertedList;
}
}