Scriptum/Assets/Scripts/REFACTORING/Application/Shared/LanguageDetector/LanguageDetector.cs

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2022-12-20 04:37:00 +01:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
[Serializable]
public class LanguageDetector<T>
{
[SerializeField]
public List<IndexValuePair<SystemLanguageEnum, T>> InstanceTemplates;
public T DetectInstanceBasedOnLanguage()
{
/*if (!PlayerPrefs.HasKey("language"))
throw new Exception("Language not setted !!!");*/
switch (PlayerPrefs.GetString("language"))
{
case "English":
{
return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.English).First().Value;
}
case "Polish":
{
return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.Polish).First().Value;
}
default:
{
return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.Polish).First().Value;
}
}
}
}