Scriptum/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/KillRequiredSubject.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
[Serializable]
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public class KillRequiredSubject : RequiredSubject // Enemy - WTF is this class...
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{
protected override string MODEL_LOCALIZATION => "Enemies/";
[SerializeField]
public int CurrentAmount;
public KillRequiredSubject(RequiredSubject requiredSubject) : base(requiredSubject.RequiredAmount, requiredSubject.RequiredObject) { }
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public KillRequiredSubject(int requiredAmount, GameObject enemy, int currentAmount) : base(requiredAmount, enemy) { CurrentAmount = currentAmount; }
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public KillRequiredSubject(int requiredAmount, string enemyName, int currentAmount) : base(requiredAmount, enemyName) { CurrentAmount = currentAmount; }
public KillRequiredSubject(int requiredAmount, int currentAmount) : base(requiredAmount) { CurrentAmount = currentAmount; }
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public void IncreaseAmount()
{
Debug.Log("IncreaseAmount");
CurrentAmount += 1;
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Debug.Log("New Amount: " + CurrentAmount);
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}
public void IncreaseAmount(int amount)
{
CurrentAmount += amount;
}
public override bool CheckCondition()
{
return CurrentAmount >= RequiredAmount;
}
}