Scriptum/Assets/Scripts/REFACTORING/Application/Panel/Task/TaskDataListManager.cs

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using UnityEngine;
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public class TaskDataListManager : DataListManager<Task>
{
[SerializeField] protected new TaskUIManager uiManager;
public new DataListManager<Task> SetUiManager(ref TaskUIManager _uiManager)
{
uiManager = _uiManager;
return this;
}
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public override void AddElementToList(Task newElement)
{
throw new System.NotImplementedException();
}
public override void RemoveElementFromList(Task element)
{
throw new System.NotImplementedException();
}
}