Scriptum/Assets/Scripts/REFACTORING/Application/Dialogue/IDialogue.cs

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2022-12-06 21:35:17 +01:00
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public interface IDialogue
{
public void SetSpeakerName(string speakerName);
public void StartDialogue();
public void BreakDialogueStep();
public void ShowDialogueStepPanel();
public void GoToNextSentence();
public void BuildDialogue(List<DialogueStepModel> Dialogue);
}