129 lines
4.5 KiB
C#
129 lines
4.5 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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public static class PanelFactory
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{
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// panel basics config
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private static Vector3 DialoguePanelPosition = new Vector3(0, 75, 0);
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private static Vector2 DialoguePanelSize = new Vector2(800, 665);
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private static Vector3 DialoguePanelScale = new Vector3(0.95f, 0.2f, 1);
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// buttons config
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private static Vector3 BaseButtonPosition = new Vector3(110, 0, 0);
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private static Vector2 BaseButtonSize = new Vector2(150, 80);
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private static Vector3 BaseButtonScale = new Vector3(1, 1, 1);
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private static Vector3 AcceptButtonPosition = new Vector3(90, 270, 0);
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private static Vector2 AcceptButtonSize = new Vector2(100, 80);
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private static Vector3 AcceptButtonScale = new Vector3(1, 1, 1);
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private static Vector3 RejectButtonPosition = new Vector3(105, 155, 0);
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private static Vector2 RejectButtonSize = new Vector2(130, 80);
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private static Vector3 RejectButtonScale = new Vector3(1, 1, 1);
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const int BOTTOM_MARGIN = 15;
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public static Panel BasePanel(string _header, DialogueModel _dialogueModel)
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{
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Panel panel;
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// decide whic panel use later in the code
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if (_dialogueModel.Buttons.ToArray().Length == 0)
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panel = PanelFactory.TextPanel(_header, _dialogueModel.Sentence);
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else
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{
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panel = new QuestionPanel();
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panel.Header = _header;
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panel.Content = _dialogueModel.Sentence;
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panel.Scale = DialoguePanelScale;
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panel.Size = new Vector2(DialoguePanelSize.x, 480 + ((BaseButtonSize.y + 30) * _dialogueModel.Buttons.ToArray().Length));
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// y position: panel.Height/10 + margin (15)
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panel.Position = new Vector2(DialoguePanelPosition.x, panel.Size.y / 10 + BOTTOM_MARGIN);
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_dialogueModel.Buttons.Reverse();
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foreach (var buttonModelWithIndex in _dialogueModel.Buttons.Select((value, index) => new { value, index }))
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{
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((QuestionPanel)panel).Answers.Add(
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ButtonPanel(
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new Vector2(BaseButtonPosition.x, BOTTOM_MARGIN + 40 + (30 + BaseButtonSize.y) * (buttonModelWithIndex.index + 1)),
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BaseButtonSize,
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BaseButtonScale,
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buttonModelWithIndex.value
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)
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);
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}
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}
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return panel;
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}
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public static Panel TextPanel(string _header, string _content) // panel wit "continue" button
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{
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Panel panel = new Panel();
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panel.Header = _header;
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panel.Content = _content;
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panel.Scale = DialoguePanelScale;
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panel.Size = DialoguePanelSize;
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panel.Position = new Vector2(DialoguePanelPosition.x, panel.Size.y / 10 + BOTTOM_MARGIN);
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return panel;
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}
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public static Panel QuestionPanel(string _header, string _content)
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{
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QuestionPanel panel = new QuestionPanel();
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// set buttons
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panel.Answers.Add(new ButtonPanelModel(PanelButtonEnum.Accept, AcceptButtonPosition, AcceptButtonSize, AcceptButtonScale));
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panel.Answers.Add(new ButtonPanelModel(PanelButtonEnum.Reject, RejectButtonPosition, RejectButtonSize, RejectButtonScale));
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panel.Header = _header;
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panel.Content = _content;
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panel.Position = DialoguePanelPosition;
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panel.Size = DialoguePanelSize;
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panel.Scale = DialoguePanelScale;
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return panel;
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}
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// TODO some panel with more than two answres
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public static Panel QuestionPanel(string _header, DialogueModel _dialogueModel )
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{
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QuestionPanel panel = new QuestionPanel();
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// TODO to C-H-A-N-G-E ! ! !
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panel.Answers.Add(new ButtonPanelModel(PanelButtonEnum.Accept, AcceptButtonPosition, AcceptButtonSize, AcceptButtonScale));
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panel.Answers.Add(new ButtonPanelModel(PanelButtonEnum.Reject, RejectButtonPosition, RejectButtonSize, RejectButtonScale));
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panel.Header = _header;
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panel.Content = _dialogueModel.Sentence;
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panel.Position = DialoguePanelPosition;
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panel.Size = DialoguePanelSize;
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panel.Scale = DialoguePanelScale;
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return panel;
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}
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public static ButtonPanelModel ButtonPanel(Vector3 _position, Vector2 _size, Vector3 _scale, PanelButtonStepModel _buttonData)
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{
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return new ButtonPanelModel(_position, _size, _scale, _buttonData);
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}
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}
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