35 lines
740 B
C#
35 lines
740 B
C#
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using System.Collections;
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using UnityEngine;
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public class PlayerActions : MonoBehaviour
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{
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// Use this for initialization
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void GetReward(MissionReward reward)
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{
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// 1. Add items to equipment
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foreach(var item in reward.Items)
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{
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InventoryUIManager.Instance.Add(item);
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}
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GameObject.FindObjectOfType<SaveController>().SavePlayerEquipmentItems();
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GameObject.FindObjectOfType<SaveController>().SavePlayerInventory();
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// 2. Add cach
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//cash += reward.Cash;
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//GameObject.FindObjectOfType<SaveController>().SavePlayerBankAccount();
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}
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}
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