Scriptum/Assets/Scripts/Equipment/EquipmentSlot.cs

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2022-06-05 16:51:08 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EquipmentSlot : ItemSlot
{
public EquipmentType EquipmentType;
public override bool CanReceiveItem(Item item)
{
if(item == null) // if dropped item is null alway accept :D
return true;
EquippableItem equippableItem = item as EquippableItem; // jeśli item pierwotnie nie był typu EquippableItem to casting zwróci NULL
return equippableItem != null && equippableItem.EquipmentType == EquipmentType; // the second condition is to put items on fields with matched type
}
}