55 lines
2.0 KiB
C#
55 lines
2.0 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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[System.Serializable]
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public class ChestPrefarbAssetData
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{
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public string name;
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public string prefarbAssetName;
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public float[] position;
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public Dictionary<int, EquippableItemPrefarbAssetData> content = new Dictionary<int, EquippableItemPrefarbAssetData>();
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public ChestPrefarbAssetData(ChestPrefarbAsset chestPrefarbAsset)
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{
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name = chestPrefarbAsset.name;
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prefarbAssetName = chestPrefarbAsset.prefarbAssetName;
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position = new float[3];
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position[0] = chestPrefarbAsset.position.x;
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position[1] = chestPrefarbAsset.position.y;
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position[2] = chestPrefarbAsset.position.z;
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Debug.Log("ChestPrefarbAsset to ChestPrefarbAssetData - " + chestPrefarbAsset.name);
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foreach(KeyValuePair<int, EquippableItemPrefarbAsset> itemEntry in chestPrefarbAsset.content)
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{
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Debug.Log("Slot nr " + itemEntry.Key);
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this.content[itemEntry.Key] = this.EquippableItemPrefarbAssetToData(itemEntry.Value);
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}
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}
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public EquippableItemPrefarbAssetData EquippableItemPrefarbAssetToData(EquippableItemPrefarbAsset equippableItemPrefarbAsset)
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{
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return new EquippableItemPrefarbAssetData(equippableItemPrefarbAsset);
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}
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public ChestPrefarbAsset MapDataToChestPrefarbAsset()
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{
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ChestPrefarbAsset chestPrefarbAsset = new ChestPrefarbAsset();
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chestPrefarbAsset.name = this.name;
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chestPrefarbAsset.prefarbAssetName = this.prefarbAssetName;
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chestPrefarbAsset.position = new Vector3(this.position[0], this.position[1], this.position[2]);
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foreach(KeyValuePair<int, EquippableItemPrefarbAssetData> equippableItemPrefarbAssetDataEntry in this.content)
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{
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chestPrefarbAsset.content[equippableItemPrefarbAssetDataEntry.Key] = equippableItemPrefarbAssetDataEntry.Value.MapDataToEquippableItemPrefarbAsset();
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}
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return chestPrefarbAsset;
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}
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}
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