Scriptum/Assets/Scripts/REFACTORING/Application/Mission/Condition/KillMissionCondition.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
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public class KillMissionCondition : MissionCondition
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{
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public KillMissionCondition() : base(MissionTypeEnum.Kill) { }
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public KillMissionCondition(MissionCondition missionCondition) : base(MissionTypeEnum.Kill)
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{
// Convert base type Subject on specified sub-class (with own functions)
RequiredElements.Clear();
foreach(RequiredSubject requiredSubject in missionCondition.RequiredElements)
{
RequiredElements.Add(new KillRequiredSubject(requiredSubject));
}
}
}